A project is a system, not an artefact.
I spent years drawing typefaces. It’s work that teaches one thing, repeated thousands of times: every element exists in relation to all the others, and consistency is built up front, in the rules, not afterwards, in the fixes.
Applied to an interface, that means starting from the flow and the states — what happens when the field is empty, when the connection drops, when there is too much data — and arriving at the screen as a consequence. Applied to a brand, it means handing over rules that outlive whoever applies them after me.
The rest is listening: to the client, to the stakeholders, to whoever will actually use the thing. I’ve worked with teams in Italy, the United States, the United Kingdom and India, and the hard part was never the software.
- Direction and consulting
- Creative direction, coordinating designers, client management, presenting to stakeholders, defining method and process
- Product & UX
- User flows, information architecture, wireframing, prototyping, interaction design, SaaS, mobile apps
- UI & Design Systems
- Design systems, component libraries, style guides, design tokens, responsive, Material Design, data visualization, handoff
- Brand & Typography
- Brand identity, brand books, packaging, art direction, type design, typeface development, lettering, editorial, illustration
- Tools
- Figma, Adobe CC, Glyphs, After Effects, HTML/CSS, JavaScript, Python
- In progress
- Information security, red teaming of AI systems